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aimstaff

David Atkinson
david.atkinson@rmit.edu.au
9925 1707

Jeremy Parker
jeremy.parker@rmit.edu.au
9925 2994

John Power
john.power@rmit.edu.au
9925 2994

Matthew Riley
matthew.riley@rmit.edu.au
9925 2994

Robyn Blake
robyn.blake@rmit.edu.au

9925 2994

Kate Cawley
kate.cawley@rmit.edu.au

9925 2994


assignedprojects2007



Required Submissions for the following courses:

Storytelling (scriptwriting) 12 CP
Concept Development (production assignments)12 CP
Collaborative Studio Practice (team project) 12 CP
Individual Studio Practice (minor project) 12 CP

This is equivalent to the 48 CP course, Assigned Projects (COSC1002)


Assignments:

Script Writing:

see script writing notes

Animation:

Cut-Out Animation - (compulsory)
Design a paper cut-out character or object consisting of at least one articulated part. Try not to be too figurative. Symbolic or stylised characters have greater potential for play as the audience has fewer expectations as to how they should move. The cut-outs will be 'back-lit' to produce silhouettes. This form of abstraction and the speed and immediacy of the cut-out technique will help you better focus on the aims and objectives of this exercise which are: to gain an understanding of the frame by frame animation process; to discover through play and experimentation, how you can use small packets of time to make things move in different ways; to use and put into practice some of the basic principles of animation; to attempt some characterisation and story-telling; to become familiar with the advantages and disadvantages of the 'straight-ahead' animation method.


Note: This project comprises 20% of your mark for the course, "Collaborative Studio Practice"

Notes: Online
Cut Outs
Due date: 5 pm Friday 2 March (depending on resources)

Assigned by: David Atkinson
david.atkinson@rmit.edu.au


Metamorphosis - hand drawn animation - (compulsory)
Design a monogram of your initials. This will be the starting point of your sequence. Now design some object or creature that you associate with your personality. These two drawings will become your 'key-drawings' which map out the start and end points of your sequence. Create a magical transformation between these drawings using about 10-15 drawings. This exercise will give you practice in the use of traditional animator's tools - pegs bars, punched paper and field guides. This project will be completed on paper.

Notes: Online
Metamorphosis

Due date: 5 pm Monday 5 March
Assigned by: David Atkinson
david.atkinson@rmit.edu.au


Key Pose - drawn animation - (compulsory)
Choose a physical action and try to represent this in at least two key-pose drawings that illustrate the extremes of that action. You might also choose to develop drawings that show a character going through a change of its emotional state. You may also choose to inbetween these poses to discover more about depicting weight, gravity and inertia.

Notes online:
Pose to Pose animation
Key Pose Project

Inbetweens
Due date: 5 pm Friday 23 March
Assigned by: David Atkinson
david.atkinson@rmit.edu.au


Cyclic Animation - a walk or locomotion cycle - (compulsory)
Choose a physical action and try to represent this in at least two key-pose drawings that illustrate the extremes of that action. You might also choose to develop drawings that show a character going through a change of its emotional state. You may also choose to inbetween these poses to discover more about depicting weight, gravity and inertia.

Notes online: Cyclic Animation and Walk Cycle Project
Due date: 5 pm Friday 23 March
Assigned by: David Atkinson
david.atkinson@rmit.edu.au


Choose 1 or 2 of the optional assignments below:

Lip Synchronisation Animation -
(optional)
Script a single amusing, weird or dark line of dialogue and make your character deliver this in a memorable fashion which takes into account the performance encoded within the recording of your voice talent. Audition and direct your voice talent to get the kind of qualities you are looking for. Use a head and shoulders or head to waist view of your character. Think very carefully about the design of your character and the way facial expressions can tell us something about its personality and its mood. Try and work at least three different poses into your animation which expressively use body language, hand gestures and eyes to convey the meaning of the dialogue.

Notes online: Lip Sync and Lipsync Project
Due date: 9 am Monday 21 May
Assigned by: David Atkinson
david.atkinson@rmit.edu.au


Pixillation - (optional)
Notes online: Pixillation
Due date: 9 am Monday 21 May
Assigned by: David Atkinson
david.atkinson@rmit.edu.au


Experimental (Alternative) Animation - (optional)
Notes online: Paint-on-Glass
Due date: 9 am Monday 21 May
Assigned by: David Atkinson
david.atkinson@rmit.edu.au


Claymation / Tabletop Animation - (optional)
Notes: Online
Table-top Animation
and Claymation "The Audition"
Due date: 9 am Monday 21 May
Assigned by: David Atkinson
david.atkinson@rmit.edu.au



animation notes


The Digital Image:

Assignment 1
Screen Ink Simulates the additive effects of light. The point of this exercise is to get you to concentrate on building an image from a black background by ‘screening’ successive layers of simulated light onto one another. Completed with Photoshop

Assignment 2
Multiply Ink Simulates the subtractive effects of filters (like tinted glass, plastic, ink, stains, other coloured liquids or slide film). The point of this exercise is to get you to concentrate on building an image from a white background by placing successive layers of simulated filters onto one another. Completed with Photoshop

Assignment 3
Complete and submit ONE of the following:

1. Light and Shadow Exercise
Use your knowledge of “Screen Transfer Mode” and “Multiply Transfer Mode” to assemble a motion sequence in After  Effects that uses additive and/or subtractive effects to control light and dark elements across time.

EACH individual element MUST use either “MULITPLY TRANSFER MODE” OR “SCREEN TRANSFER MODE”.

Screen ‘Ink’ simulates the additive effects of light. Multiply ‘Ink’ simulates the subtractive effects of filters (like tinted  glass, plastic, ink, stains, other coloured liquids or slide film). The point of this exercise is to get you to concentrate on building an image by placing successive layers of simulated filters onto one another.

Create an After Effects Project that incorporates at least one composition (pixel dimensions are unimportant, but 720 x 576 is sufficient). In your final composite, use a number of layers and/or “precomposited compositions” of varying degrees of  transparency (as you see fit). You are encouraged to use only grey scale image elements, so that you can focus on what you are doing with manipulation of light and shadow over time.

2. Time-Based Collage Exercise
Create an After Effects Project that incorporates at least one composition (pixel dimensions are unimportant, but 720 x 576 is sufficient). Create a short motion sequence in After Effects that uses any or all of:
• Transfer Modes
• Use of Alpha Masking
• Integration of live action elements using Green Screen “keying”
• Animating Effects which may include blurring, distorting, Posterise, Edge Find... there are dozens
• After Effects 3D
• Composite a project using material from your other classes (for example compositing a walk cycle against a background etc. composting video from editing etc)

Completed with AfterEffects

Deliverables – The Digital Image

Please deliver in a folder ‘name_digital imaging’

2 x photoshop files yeap_screen_dgi.psd (720 pix x576pix 72dpi). Please provide all layers. I want to see your process.

1 x Quicktime movie file yeap_animation_dgi.mov (720 x 576 4:3).  Please provide After Effects file too.

*Keep files on your own disc/flash card etc as studio machines will be cleared shortly.

Web and Interactivity:

Project Brief
identity, self, other, portrait, account, characterization, depiction, image, perspective, difference, model, picture, description, portrayal, profile, silhouette, simulacrum, vignette, archetype, effigy, impression, simulation, likeness, comparison, clone, semblance, copy, replica, interpretation,  persona, status, motive, characterisation, disposition, peculiarity, sameness, connections, temperament, analogy

Method
You are to create a web ‘Portrait’ or ‘Representation’ .Your task is to create an online representation that consists of making a HTML and/or Flash web ‘page’.

It can be a detailed description or a looser impression.
Think about ‘representation’ beyond the obvious and predictable.  Identify peculiar, perhaps unexpected points of interest. Consider what could be engaging ideas about the self, others, authorship and identity that work in an online environment. The project is not about ‘information’ or ‘function’. It is not about creating a ‘portfolio’. Think of it as a personal, more intimate space. Don’t just provide information, create an experience.

Consider how the portrait can be an extension and reflection of one’s interests, influences, intent, memories, ideology. Think how you could obscure, magnify, dramatize content. How does the representation connect with others? How can you make it interesting and relevant to an audience? What are the most engaging means to express yourself/others in an online form?

Adhere to the advice of Joseph Campbell: "Follow your bliss."

Motive

  • To examine the Internet as an environment for self-authorship, representation and the expression of ideas.
  • To develop skills and methodologies for realizing future web-based  works.
  • To highlight some conceptual and aesthetic aspects of designing for the web.

Medium
Use HTML (Dreamweaver) and/or Flash.
This project is not about technology or what programs you use,  it is how strong your idea is and how iwell it is communicated. Very simple HTML content can be used cleverly to communicate an idea with little program expertise necessary. It could be entirely created using simple HTML or Flash or a combination of both.

"Delaware's conceptual use of bitmaps, horizontal scrolling, scale and repetition, proves that you don't need to use the latest software in order to create an engaging user experience. In a time when most of us abandon what's outdated in favor of the latest products...there's still room for experimenting with HTML fundamentals." - Yvan Martinez (www.fake-i-d.com) referring to Delaware's website (http://www.delaware.gr.jp/)

Materials
Ideology, interests, agenda, personality. memory, observations etc reflected through your choice of sound, image, text, interactivity, animation in an online form.

Due Date: Monday April 16th

Submit online to the AIM server. See other notes for password, user login etc. Important: from the ‘portrait’ provide a link to the personal blog.

Deliverables
One ‘web portrait’ uploaded to the AIM server that contains a link to a personal blog.

Suggestions:

BE TRUE TO THE FORM.
Ask yourself, "Am I taking advantage of the web's  characteristics?" If your idea can exist as a drawing, a video, a still image etc you have misunderstood the project. Your idea shouldn't make sense in any other medium except for the web. Keep in mind this is not a digital image or illustration exercise, the project is not about creating a laboured, static image. Instead convey an idea that recognises the subtleties of online text, space, movement, animation and sound. It
may be a mix of these elements or you may choose to just focus on one or two. Your response could be entirely sound based for example. Consider the non-linear attributes of the web – ideas and devices that are responsive, dynamic, reactive, transitional.
Your response should communicate an idea that recognizes the distinctiveness and idiosyncrasies of the online form.

“Creativity is really about working within the constraints of a project and really making something work. Often, there are a ton of limitations placed upon designs. You have to work with these limitations so that they dissolve away or become an asset as opposed to a liability. This requires a level of ingenuity and creative thinking on the part of a designer.” - Matthew Owens, Designer VolumeOne

IT IS ABOUT YOUR IDEA, NOT THE SOFTWARE
Demonstrate your conceptual capabilities, not how well you can use Photoshop, Flash or Dreamweaver. You only need a basic understanding of the software to create an engaging response. Consider a clever use of simple devices. It will not be a lack of software knowledge but the lack of a strong idea that could result in a poor response to the project. In making the project, keep the software side of things to within your own capabilities – make something you can make yourself.

BUILD AN EXPERIENCE, NOT A WEB PAGE
You are building an experience, not building a  ‘web page’. Move away from page/print metaphors and consider how the medium can be used more dynamically. The project is not about ‘information’ or ‘function’ so don‘t be conservative content wise.

MAKE IT AS DISTINCT AS YOU ARE
Avoid something we are already overly familiar with. Try and present distinctive work that reflects peculiarities, differences and uniqueness.

JUST BECAUSE IT HAPPENED TO YOU DOESN’T MAKE IT INTERESTING
Consider how your response is relevant and interesting to an audience, not just you.

YOU HAVE AN AUDIENCE, TAKE ADVANTAGE OF IT
Many people will visit your web project through the main AIM site, so take advantage of the audience you will have with a strong piece of work.

Real-Time Project:

Collaborative Team Project:

Project Brief -
'Terra Transeo'
Wednesday 4th April, 1.30 - 3.00pm
Introduction of the Collaborative Team Project . A presentation of the brief and the aims and objectives of the project. An explanation of the various roles of teams and individuals. Also meet the Executive Producers, Toshi Endo (games expert from RedTribe), Andrew Buchanan (past graduate) and Laura Hunter (present 3rd semester student).

The Concept Team will then develop the actual production brief.

Deadline and public launch of 'Terra Transeo'
4pm Thusday 17 May

For the 'Teraa Transeo' project web page <click here>


Minor Project:

Screening of past minor projects
12.00 noon Wednesday 2 May

Ideas Workshop
9.30am Tuesday 8 May

Script Hand in

Minor Project Pitch
9.30am Monday 21 May

Due date:
5 pm Friday 22 June